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Rts games with custom games like warcraft 3
Rts games with custom games like warcraft 3






Sizemore: I think it’s the modding community, really, that continued to keep it alive, and the competitive side of things. GamesBeat: What do you think it is about Warcraft III that helped it stay popular for so long? We matched sizing, as well as team color pop, just making sure that everything read and felt the same as in the original. We had to make sure that they attacked at the same time, so that if you’re playing against classic with Reforged, you didn’t have any desync or anything like that where you felt like you were getting a mixed experience. Sizemore: In terms of the art, making sure we can have the HD characters map and play alongside SD, there was a lot of - in terms of attacks, for example, we couldn’t change the frame lengths. That’s part of the thing we’re testing in beta, the interaction between the regular mode and the HD mode. All the art and everything is going to be as it was, but they’ll still be playing on the new tech stack. Again, that means that the original game is still getting updated to the modern architecture as well. GamesBeat: Is it hard to make this new version compatible with the original? They’re revisiting their past experience, where they’re like, oh, I remember making this art! We have a lot of good direction coming in from guys that have already experienced the original build. A few of them worked on Warcraft III back in the day. These are guys who’ve been with Blizzard forever. Sizemore: At the same time, on the art time, we have legends like David Berggren and Matt Morris, the senior designer on the team. While we’re making every effort to preserve all those things and be true to it, if there are die-hard Warcraft III and they’re just like, cool, but I want my original Warcraft III, it’s still there for them. They’ll also be able to play against each other. They can play in the HD mode or the standard mode. Players have the opportunity to play in either mode if they want to. At the same time, I’ll say that Warcraft III in the way it exists right now will continue to exist. There are lots of decisions made in what we’re doing that are about preserving those sides of it. It needed to still play like Warcraft III. That’s why, when it started out, it was clear that we needed to maintain the core feel of Warcraft III. Milker: I think there’s a lot of responsibility with that. GamesBeat: Is it intimidating to re-create a game that still has such a hardcore fanbase? In terms of map design, do the doodads read - the props within the maps, how do those feel? The feedback, the particle effects, seeing what we can get with the feel of the game and the interaction of the new characters and the new art. We can already tell we’re getting good feedback on that. We’re addressing feedback directly at this moment, trying to make sure we’re aligning our Reforged version with the original version so that the community that’s already been supporting this game for the last 16 years is comfortable with what they’re playing. We’ve already received feedback from the community on that, where he’s holding his sword like this, and then in the old one he has it more down, or he runs like this. The Blademaster is actually a good example. They’re getting that same experience they had connected to the Blademaster, for example. Keith Sizemore: On the art side of things, in terms of what we’re looking for, is just the posing of the characters for the game cam, making sure that the heroes that people are familiar with in the original game are recognizable. Making sure it’s a worthy successor to what Warcraft III has been and still is today. We want to make sure the Reforged experience matches that expectation and is something they’re excited about. This is a game that people are still playing and loving. Along the way we’re checking our math, that the new tech works the way we want it to, and that the game feels and plays the way we need it to. We’ll be bringing in the world editor and custom games, so people can test that stuff out as well. Up next will be 3-vs.-3 and 4-vs.-4 and FFA mode. There’s a lot of things we need to feel out along the way. We never really updated or modernized Warcraft III until now. It’s about testing that out for the first time.Īgain, this game is 17 years old. It’s bringing it to our chat system, matchmaking, all the underlying infrastructure. I’ll let Keith cover art stuff, but technology-wise, part of Reforged is bringing Warcraft III into our modern tech stack. There’s a lot of stuff that we’re testing out at the same time here. Right now only humans and orcs are playable, and it’s in versus mode, so you can play 1-vs.-1 or 2-vs.-2 with humans and orcs. Kaeo Milker: We just started in the last week here. Three top investment pros open up about what it takes to get your video game funded.








Rts games with custom games like warcraft 3